I’ve just started to learn the raytracing functionality in Paraview and its looking pretty fun so far. I’m planning a series of posts as I learn my way through the process and I’m posting my first attempt here as an anchor. Hopefully, I improve significantly from this.
For your information, the render is of a shock loaded generic foil that is massively cavitating. Incidentally, this was not the answer that I was looking for in this simulation but it was some nice data to render with.
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